TERMS OF SALE & LICENSE
A studio of your own.
Updated October 2026 for My samples. These terms explain what you buy when you get Impact Studio and what you may do with it. Their license part sets out the same terms as the Impact Studio License Agreement that comes with the app, linked from its activation screen. The User Guide may describe an earlier version; the agreement supplied with your app version and applicable purchase terms govern. By buying, installing or using Impact Studio you agree to these terms.
Who you are buying from
Impact Studio is made and licensed by David Yousefi Hashtyani, a sole proprietor (“we”, “us”), of 14 Jalan Hang Tuah 1/4, 81550 Gelang Patah, Johor, Malaysia.
Your purchase is handled by Polar Software, Inc. (“Polar”) as Merchant of Record and reseller. Polar sells Impact Studio to you, processes your payment, collects and pays any sales tax or VAT and issues your receipt. At checkout and on your receipt the store appears as “Impact Studio by DYAUDIO”. Your purchase is also covered by Polar’s buyer terms. Your right to use Impact Studio comes from us, under the license below.
The Mac app is signed with the Apple Developer ID of DYAUDIO SDN. BHD., the developer’s company. That signature identifies who built the app for macOS; it does not change who sells or licenses Impact Studio.
What you buy
A one-time license to Impact Studio, a standalone Mac application for designing cinematic sounds, with its sound engine, built-in content, documentation and any updates we choose to provide. It is not an AU or VST plugin, and there is no subscription.
The price is USD 29.99, paid once. Any sales tax, VAT or GST that applies where you live is calculated by Polar and shown at checkout before you pay. Your bank may add its own currency-conversion fees.
Impact Studio needs an Apple Silicon Mac with macOS 14.4 or later. 16 GB of unified memory is the minimum and 32 GB is recommended; allow 40 GB of free storage. Please check the requirements before you buy. Generation time varies by Mac, sound length and settings.
Delivery
Impact Studio is delivered digitally, straight after purchase. Once Polar confirms your payment, your license code appears on the thank-you page and is emailed to your purchase address from a no-reply address. The installer comes with your purchase on Polar: download it from the thank-you page, the link in your Polar receipt or the download page. If you use AI generation, the app downloads its sound engine once, directly from Stability AI’s official Hugging Face repository. You can skip it and use only your own samples, and add it later in Settings. Activation and the engine download need an internet connection. If the email does not arrive, check your spam folder; if you lose your code, request a copy.
Impact Studio keeps your audio, prompts and generated sounds on your Mac (see Agent access below). The Privacy Policy explains what the store and license service do handle.
Activation and your two Macs
Your license is for one named owner: the person named at checkout, whose name Impact Studio shows. You may activate it on up to two Macs that you own or control at any one time.
- Activate by pasting your license code into Impact Studio. After activation it works offline, and it checks your license again when it is online.
- To move to another Mac, choose Deactivate this Mac in Impact Studio, or release a Mac you sold, replaced or lost on the devices page. Remote releases are limited to protect your license if its code is ever shared.
- Keep your license code private. It is yours alone: do not share, publish, sell or transfer it.
Your license
We grant you a personal, worldwide, non-exclusive and non-transferable license to install and use Impact Studio, in the version you bought and any updates we provide under these terms, on up to two Macs as described above. The license lasts until it ends as described under “Ending the license”. You receive a license to use the software; you do not buy the software itself, and we and our licensors keep all rights not expressly granted to you.
What the license does not allow
You may not:
- share, publish, sell, rent, lend or transfer your license code or an activation, or let anyone other than the licensed owner use your license;
- resell Impact Studio or offer it as part of a service to others;
- remove, bypass or interfere with activation, license checks or other technical protections;
- copy, extract or redistribute Impact Studio’s software, sound engine files, model and add-on weight files, presets or other built-in content, except as part of normal use on your licensed Macs;
- use Impact Studio’s built-in content, or sounds you make with it, to train, fine-tune or otherwise develop any AI or machine-learning model, except when you train your own specialists inside Impact Studio with My Signature;
- decompile, disassemble or reverse engineer Impact Studio, except where applicable law, or an open-source license that applies to a component, allows it.
Sounds you make
You may use sounds you generate with Impact Studio in commercial and non-commercial work, including music, films, trailers, games, advertising and client projects. We charge no royalty per sound or per project.
This includes incorporating sounds into master recordings and other finished productions that you distribute or license through publishers, labels, distributors and clients. Those recipients do not need an Impact Studio software license merely to exploit the finished production under your authorization. These permissions cover rights we are entitled to grant and remain subject to the included engine terms, applicable law and any third-party rights in your inputs or outputs. See publisher information and export provenance for the evidence available and its limitations.
You may not sell, license or give away the sounds themselves as a product: as a sound library, sample pack or sound-effect collection, or in any similar product that lets other people use the sounds in their own work. This applies whether the sounds are unchanged or edited, processed or mixed. Using your sounds in a finished work, such as a track, a film, a trailer, a game or an advertisement, is allowed, and so is delivering them to a client for the client’s own project, as long as they are not then sold or given away as a library or pack. You also may not use sounds you make to train other AI or machine-learning models.
This permission covers the sounds you make; it does not let you extract or redistribute Impact Studio’s internal content, models or software. We do not claim ownership of your recordings or of the sounds you create. Whether a generated sound is protected by copyright depends on the law where you are. Generated sounds may not be unique, may contain artifacts and are not guaranteed to be free of third-party claims. Listening review, origin records and AI markings do not establish legal clearance. Keep applicable licenses and permissions with your project, and comply with your publishing or client agreement. We do not provide a publisher indemnity or an independent rights-clearance certificate.
Recordings you bring in and Reconstruction
You are responsible for having the rights to any audio you import, including audio you use as a layer, a reference or a starting sound for Reconstruction.
Use reconstructed results commercially only when you own the input recording and hold the necessary rights to everything it contains, or have explicit permission that covers reconstruction and your intended commercial use. A recording can involve separate rights in the recording itself, in a musical composition and in other material it includes. Buying or downloading a copy of a recording does not transfer its copyright.
Reconstruction changes audio; it does not clear rights. A reconstruction, variation or close recreation may still contain protected elements of the source. Processing copyrighted material with AI does not make it yours or royalty-free. You are responsible for obtaining any permissions you need before commercial use.
My samples
From Impact Studio 1.3 you can work with only your own samples, with AI generation turned off if you like. Samples you add count as recordings you bring in, and they stay yours. Impact Studio indexes and reads them where they are; it does not change, move or upload them, and it keeps a working copy on your Mac only of a sample you use in a sound or one that needs a playable preview. The My samples index, with the folders you add and the categories, tags, favorites and sync points you set, stays on your Mac.
A sound built only from your own samples, for example with Build from my samples, is yours to use as far as your rights in those samples allow. The limits on sample packs and AI training above apply to sounds made with Impact Studio’s AI generation, Reconstruction, My Signature or built-in content, not to sounds built only from your own samples.
My Signature
In the Model lab you can train your own layer specialists from sounds you add. Add only audio you own or have the rights to train with. A specialist can come out close to the sounds it learned from, so the rights you hold in those sounds also matter for what you make with it. Your specialists are for use inside Impact Studio on your licensed Macs; you may not extract, share, sell or distribute them. Sounds you generate with them are sounds you make under these terms. The sounds you add and the specialists you train stay on your Mac, and we do not receive or claim ownership of them.
Agent access
From Impact Studio 1.2 you can let AI apps and other programs you run on your licensed Macs, such as your own scripts (together, “apps”), use Impact Studio for you through Agent access. It is off until you turn it on in Settings, it accepts only apps on the same Mac, and it is included in your license at no extra cost. The AI app you connect may have its own price and terms.
You are responsible for the apps you connect and for what they do with Impact Studio: their use counts as your use, and these terms apply to it. Those apps are not part of Impact Studio, and we are not responsible for them. Do not expose Agent access over a network (for example with port forwarding, a tunnel or a remote MCP server) or let other people use it, and do not use it to let other people generate sounds, for example through a bot, a website or an API. Making sounds for your own clients’ projects is fine. Each person who uses Impact Studio needs their own license.
Sounds that apps make for you this way are sounds you make, with the same permissions and the same limits. Audio an app sends to Impact Studio counts as a recording you bring in.
Sound engine and third-party terms
Impact Studio’s sound engine uses Stable Audio 3 by Stability AI Ltd., licensed under the Stability AI Community License, and T5Gemma by Google, provided under and subject to the Gemma Terms of Use. Their conditions apply alongside these terms, and we cannot waive them. In particular:
- you must follow the Stability AI Acceptable Use Policy, and you may not use Impact Studio, or the Gemma models within it, for the restricted uses in the Gemma Prohibited Use Policy;
- you must use Impact Studio, and anything you make with it, in compliance with applicable laws, including export control and trade sanctions laws, and not to create content that infringes the rights of others;
- you may not use Impact Studio, its models or their output to create or improve any foundational generative AI model;
- if you or your organization has more than US$1 million in annual revenue, you may need an Enterprise license from Stability AI for commercial use.
Google may restrict use of the Gemma models that it reasonably believes violates the Gemma Terms of Use. Impact Studio also includes other third-party software, such as FFmpeg, LAME, Signalsmith Stretch and Python open-source packages, each under its own license. The full license texts and notices are in the app under Help › Third-Party Notices and in the Impact Studio User Guide. Nothing in these terms limits the rights those licenses give you.
Refunds
Impact Studio is digital software delivered immediately, and there is no money-back guarantee: we do not offer refunds, except where a refund is required by applicable law or is available under Polar’s buyer terms. If you buy in the EU or the UK, you ask at checkout for immediate access and acknowledge that you lose your 14-day right of withdrawal once your license is delivered. Your legal rights if Impact Studio is faulty or not as described are not affected. If a purchase is fully refunded or reversed through a chargeback, the license ends and we deactivate it, so Impact Studio stops working on your Macs the next time they check the license online. The Refund Policy explains how to reach us and how Polar handles payment disputes.
Updates and support
We may provide updates, fixes and new versions, but we do not promise any particular update, feature or version, or support for future versions of macOS or for Macs without Apple silicon. Updates we provide are covered by these terms. For help, email contact@dyaudiomx.com or visit the support page.
No warranty
To the fullest extent permitted by law, Impact Studio is provided “as is” and “as available”, without warranties of any kind, whether express or implied, including warranties of merchantability, fitness for a particular purpose and non-infringement. We do not warrant that Impact Studio will be error-free or uninterrupted, or that its results will meet your needs.
Limitation of liability
To the fullest extent permitted by law, we are not liable for any indirect, incidental, special or consequential damages, or for loss of profits, revenue, data or goodwill, arising from or related to Impact Studio or these terms. Our total liability for all claims arising from or related to Impact Studio or these terms is limited to the amount you paid for your license.
Nothing in these terms limits or excludes liability that cannot be limited or excluded by law, such as liability for fraud or for death or personal injury caused by negligence, or removes rights you have as a consumer under the mandatory laws of the country where you live.
Ending the license
You may end the license at any time by deactivating and deleting Impact Studio. If you breach these terms, your license ends automatically, and we may also deactivate it after telling you why. It also ends if your purchase is fully refunded or reversed through a chargeback. When the license ends you must stop using Impact Studio and delete it from your Macs. Sounds you made in accordance with these terms before it ended remain yours to use. The rules on what the license does not allow, sounds you make, recordings, My samples, My Signature and third-party terms, together with the warranty, liability, governing law and general terms, continue to apply after it ends.
Governing law
These terms are governed by the laws of Malaysia, and the courts of Malaysia have jurisdiction over any dispute arising from them. If you are a consumer, you also keep the protection of the mandatory laws of the country where you live, and you may bring a claim in the courts there where those laws allow.
General
These terms, which include the License Agreement that comes with the app, together with Polar’s buyer terms for your purchase, are the entire agreement between you and us about Impact Studio. If any part of them is found unenforceable, the rest remains in effect. If we do not enforce a right straight away, we have not given it up. You may not transfer these terms or your license; we may transfer our rights and obligations to someone who takes over Impact Studio, provided your rights are not reduced. We may publish a new version of these terms. It applies to purchases made after it is published, and a license agreement that comes with an app update applies from the time you install that update.
Contact
David Yousefi Hashtyani (Impact Studio)
14 Jalan Hang Tuah 1/4, 81550 Gelang Patah, Johor, Malaysia
contact@dyaudiomx.com
Background on source rights: U.S. Copyright Office — derivative works. Applicable law can differ by country.